
1987 · forty floors
The Dungeon of Doom
A crawl in the old Macintosh ink. Take the Orb of Carnos and climb back out. Alone, or on the same company as the rest of the shelf.
Remakes, one shelf
Each dungeon is its own game. They still share a sign-in and the same company, so the next one can be any genre and not a stranger.

1987 · forty floors
A crawl in the old Macintosh ink. Take the Orb of Carnos and climb back out. Alone, or on the same company as the rest of the shelf.

Towns · the hill and the town
Towns, on this table. Chop, dig, mine, lay the stockpiles, and raise the workshops from the original orders. The pictures are new. The rules are not.

Vectored chart
The old lanes, the war, and the age after the flare, flown as lines. Or the long chart, from the chart menu. A wing, or rivals.
Top-down hulls
The same galaxy, seen from above like a chart of real ships. The sprites were taken from the hulls themselves.

Behind the hull
The same chart, with the camera sitting behind the ship. The hulls are the attached models. The lanes stay where they were.

Flare · the campaign
The exile's road, in the original pictures. Out of the grove, along the river, through Perdition Harbor, and into the goblin cave. Click the ground. Click a foe.

real time · three settlements
A settlement of machines, drawn in characters. Search the desks, shut the doors they cannot use, and do not trade shots with what a canister can finish.

C64 · thirteen floors
The robot grid, in the original characters. Search the desks, drop what a magnet can finish, and do not step on the pad until the floor is quiet.

Formation battle · a ford
Archers, blades, and a satchel on a ford. Drag a line, send them, and remember the shot does not care whose cloak it finds. Original pictures. Not a cartridge.

IIgs · a shaft and a door
Dr. Pell stays at the platinum desk. You drive the unit down through the crust, pipe the ore home, and open the door at the bottom. The monitor is a IIgs picture. The window is a 1994 Mac.

Rail, road, and a ledger
A transport company on a small island. Lay rail and road, open a station at each end, and buy a train. The pictures are drawn for this table.

Two columns, one dry map
Put a plant down, then a still. The hauler cuts bloom. Barracks and works turn that into rifles and wagons. Original pictures, not a retail disc.

A shaft and a lift
Steel corridors, a plate on the wall, frames in the dark, and a lift at the end. The pictures are drawn for this table.

Phase 1 · four episodes
The free campaign. Levels, pictures, and sounds are Freedoom's. Click to look. Space opens a door.

Phase 2 · thirty maps
The second Freedoom campaign. Same controls, a longer war.

Year 2000 · an isometric shore
Zone the blocks, string the power, pipe the water, and keep the books. The pictures are drawn for this table.

Rocks, a ship, a wrap
Turn, thrust, and break the rocks down. The pictures are the original ones.

Examples
Snake, a wooden eye, monkeys, a BytePusher, and the rest of the SDL examples. One window.

A garden of caps
A ship at the bottom. The chain walks the mushrooms. Spiders, fleas, and a scorpion. The pictures are drawn for this table.

Mac · a messy room
A yellow blob and a pile of toy chests. Push the ball, rest in the canoe, and leave by the stairs. The pictures are drawn for this table.

Pills, bases, a tank
Drive the island. Shoot the trees, man the pills, and hold the bases. A turns the tank left. The pictures are drawn for this table.

Behind the tank
The same island, with the camera sitting behind the hull. Pills and bases stay where they were.

Cities, then the rest
A small civilization that runs in this page. Found cities, learn bronze and writing, and take the other capitals. The company follows you here, and on to the next dungeon.

Mac · twenty worlds
Build the fleet on Galactica and take the other nineteen before the twelve hundred years run out. With others, Co-op shares the victory and Rival gives every player an empire. The company follows you to the next dungeon.
Open shelf
A racer, a puzzle, a war of cards. It would still sit on this sign-in and this company table. The shelf is the backend. The dungeon is the game.